Thursday, April 25, 2024

Prospect

  Damon (Jay Duplass) and his daughter Cee (Sophie Thatcher) are 'floaters' - space drifters, basically, trying to make a living in the lawless frontier of the far reaches of civilized space. Damon, a very Duplass goofball played straight (though he does get stoned in one scene), has a lead on a prospect on a distant verdant moon, a toxic planet covered in budget-friendly earth-like forests: the location of a valuable pod of organically-generated gems.

The long-distance starship that ferries them to the moon's vicinity is doing its last run, so they risk being left stranded if they don't rendevouz with it three days later when it slingshots back from a nearby star. So of course things go wrong from the outset: their beat-up lander breaks down on entering the planet's atmosphere.
 That's only the start of their problems. While trekking to their destination they soon run into another couple of scavengers led by one Ezra (Pedro Pascal); The encounter proves disastrous, leaving Cee alone in the moon with a broken-down lander.
 Ezra tracks her down, and Cee enters into an uneasy alliance with him to try and find her father's big score and find a way off-planet.

 It's a slow, methodical movie that occasionally bursts into spurts of ugly, desperate violence - an expansion on a short from 2014, but it does more than enough to earn an extended runtime. The setting is well realized; While it's pretty jarring to see people in spacesuits walking through obviously terrestrial woods, the amount of detail in the world - coupled with some wonderfully functional-looking machinery, spaces and tools (production design: Matt Acosta, costumes by Aidan Vitti) ends up making it feel fairly convincing.
 The script, by the directing team of Zeek Earl and Christopher Caldwell, also provides a lot of cool character detail. Cee listens to space indie pop and fills her notebook with a reimagining of a beloved novel she's lost, and Ezra is a Mal Reynolds-style motormouth who keeps spouting all sorts of stories and bizarre facts in a very compelling, flowery patois (yes, the Firefly influence is very strong in this one). The roster acting is superb from everyone involved.

 It looks great, too. Co-director Zeek Earl acts as the cinematographer and he gives the movie the look of a faded polaroid; It's a weird choice for a sci-fi film, but it's a colorful, cohesive aesthetic that fits the film's down-to-earth, subdued action very well. There's a little bit of blood - including a pretty gruelling field surgery, and the practical effects used on the meaty alien flora(?) that serves as the story's McGuffin are pretty cool.
 Daniel L.K. Caldwell provides a gorgeous, very memorable soundtrack. Seriously, it's very, very good.

  Not sure what's up with harsh, cruel sci-fi with young women as protagonists -this would pair well with Vesper- but it does give me hope that we could get an adaptation of Alastair Reynold's Revenger one of these days. I wouldn't want to hype this one too much, as it's a bit on the slight side, but I liked it.

Wednesday, April 24, 2024

Portals

 Those silly scientists are at it again, running their particle accelerators and trying to create a black holes...

 Luckily for everyone, they don't succeed at creating a (presumably tiny) singularity. Those things are a pain, dropping down into planets and starting to eat them from within as they see-saw around their core like a nightmarish, all-consuming 3D spirograph. No, Portals is content to just be a horror movie. So instead of a black hole we get worldwide blackouts and evil 2001-style monoliths popping up all over the place.

 The monoliths -portals- are at least somewhat sentient and seem to have an agenda. They can communicate telepathically with whomever they choose, control others, and they can take those they're interested in when they touch their vinyl-like black surface. The invader's motivations are kept mysterious, but are generic enough that their antics never really roused my interest.

 Portals tells three stories set around the time the portals make their appearance. It starts with Adam (Neil Hopkins), who wants to take his family out of the city, away from the blackouts and this mysterious threat the news keep talking about.
 First impressions are good - it got me excited, at least, because the writing is pretty good; The story isn't anything special and it gets worse as it goes on, but the characters are believable and very likeable (Hopkins does a pretty good job, and Ruby O'Donnell, his on-screen daughter, is adorable). This segment (which recurs throughout the movie, later moving to a spooky hospital) is directed by Liam O'Donnell, writer of all the skylines and director of the much better sequel (I haven't seen the latest one yet).

 When Adam and his family run into a portal in the middle of the highway the movie shifts into the second story, one set in a 911 call center facility. Again, it's initially interesting, and it's a great way to give a sense of the world (or at least, the corner of the world closest to the call center) going to hell, with the lines overloaded with people calling in about weird occurrences. It devolves to hokum pretty quickly once it introduces your typical conspiracy theorist with that laziest of lazy signifiers: a notebook full of creepy portal-related drawings. When a portal appears in the middle of the office, he grabs a gun and starts forcing his co-workers into it, but the situation fails to go anywhere interesting. Directed by Eduardo Sanchez and Gregg Hale.

 After a short catchup with Adam the action moves to Jakarta, where sisters Sarah (Salvita Decorte) and Jill (Natasha Gott) get stuck in a multi-story car park with a monolith. This one's almost a zombie movie- the monolith takes over multiple nearby people and forces them to chase after Sarah and her sister. Very well-made on what's clearly a shoestring budget, it's got some impressive and very high-energy stunts (mostly to do with a slow-moving vehicle) and some very, very creepy business involving a pram. I shouldn't have been surprised when I found out it was directed by Timo Tjahjanto; I can't say it redeems the movie or anything, but it's a lot of fun.

 The last real segment finishes off Adam's story - it gets a few nice images, an extremely shit Scanners-style headsplosion (CGI, sadly), and some effective nastiness, but especially compared to its strong opening, it's a bit of a disappointment.

 Then there's a cool bit of credits, and a surprise fourth mini-story featuring a couple of scientists (Georgina Blackledge and Dare Emmanuel) who gave some exposition as talking heads early in the movie. I love this sort of formal experimentation, but unfortunately the short is completely disposable, a hollow non-story with a poorly rendered gory finale.

 So... this one's a bust, sorry. It got made by some of the same brains behind Doors, which came out two years later, including the Boulderlight production company, Brad Mishka, and creator Chris White. They'd get it much better on their second attempt, which for me merits a qualified recommendation- this one's not really worth a watch despite Tjahjanto's best efforts.

Tuesday, April 23, 2024

No One Will Save You

 M. Night Shyamalan famously tried to milk suspense out of an alien invasion from your conspiracy-standard grey aliens. Successfully, even - the problem with Signs wasn't the threat, it was the extremely writerly conceits Shyamalan ballasted his script with. Because a doomsday scenario isn't enough to keep viewers engaged, I guess.

 Two decades later we get another movie that attempts the exact same thing... and fails for pretty much the exact same reasons.

 Brynn (Kaitlyn Dever) lives alone in a big old house in the outskirts of a small town. She seems happy, except for her mom being dead and some unspecified trauma. Perky, enthusiastic, and... well, a little too quirky, to be honest, but that's mainly down to the film's gimmick: there are barely any spoken lines at all, so to compensate Dever is directed to emote like there's no tomorrow. The few times anyone does talk, it's way down in the mix, almost unintelligible.

 Brynn's exaggerated, cartoonily upbeat demeanor only lasts until her first interaction with a neighbour (and, it's implied not too subtly, potential crush), who returns a friendly wave with a similarly over-emoted, withering look of disgust. Brynn deflates in a way that all but demands a sad trombone playing in the background.
 As it quickly becomes apparent, Brynn is a social outcast - everyone in town hates her and makes no bones about it, despite her being friendly to a fault. This is, of course, is all part of her mystery trauma, clues as to its nature carefully parcelled out throughout the movie. It also explains the silence that smothers the whole movie; It's a cute, if glaringly obvious, conceit.

 The alien invasion happens on that same night. Brynn wakes up to some noise downstairs and finds a very noisy little grey man stumbling around. It's a pretty cool variation on a home invasion scene, especially when the alien reveals telekinetic powers. It does raise the same question Signs did - to wit, how the hell did these (space) clowns ever get to interstellar travel?*

 Brynn, plucky heroine that she is, survives the attack, and the next morning opts to get the hell out of Dodge - which reveals the next stage of the alien invasion in probably the movie's most effective scene. From there it's a series of confrontations with the greys, putting the poor woman through the wringer.

 Technically it's very well shot, with writer/director Brian Duffield providing a few tense, well paced sequences and some cleverly blocked shots. The beautiful cinematography comes courtesy of (hello again!) Aaron Morton. The effects are excusably shoddy for a low-budget picture like this, with some nice, weird imagery and fun variations on standard alien iconography offsetting some pretty dodgy physicality in the scuffles with the monsters and terrible-looking effects for things wriggling under the skin (to be fair, that's a type of effect that's defeated much better-funded movies). The practical effects fare better, with some clever use of lighting to depict future technology.
 Dever's the best thing in the movie, and is wonderful as Brynn- She makes a hugely artificial character work through sheer effort and talent.
 Everything's in place for a nasty, effective little thriller... but ultimately it's all let down by the writing; The script is fucking terrible.

 I'm not going to treat it as a science fiction movie, because it's only wearing that skin to tell a... I guess a fable about self-forgiveness and the crushing weight of guilt and public censure intertwined with a straightforward run-away-from-invading-aliens yarn.
 As far as the plot goes the aliens are nicely inscrutable, even if their actions made me laugh a few times (they have a fondness for spelling out alien letters with their bodies like lanky, creepy cheerleaders). That's... well, not all good, but all good fun, and I like bold choices like that even if they don't work. What bothers me is that they are fucking incompetent, their technology inconsistent from one scene to the next, and their threat level varies arbitrarily from situation to situation depending on whatever is convenient for the script.

 Even worse is Brynn's story and the way it integrates with that plot - It's handled so cack-handedly it's hard to take seriously. And when the secret is out... don't get me wrong, it's a horrible thing to happen to anyone, but it's also deeply underwhelming. It completely fails to upend your understanding of the character in any way, and it renders her situation even more simplistic, the society that's shunned her for a decade that much more a caricature.
 The whole film is yoked to an idea that doesn't really work and has very little weight. Had her crime been less mundane, harder to forgive - something actually shocking, like, I dunno, a school shooting - maybe it'd be on to something. As it is, there's no substance, no impact.

 Why do the aliens find her situation so fascinating? I have no idea; I suspect it's just the script writing itself into a corner yet again. But at least it leads to a deeply contrived, but also really fun ending that finally shows a little of the wit that the rest of the movie sorely lacks.


* Also, how would they be able to take over any town in America? Brynn manages to take a couple down with her tiny frame, blind luck, and improvised weapons - what happens when they try to invade an average home in the ol' US of A, which I'm led to believe holds multiple John-Wick-style weapon lockers?

Monday, April 22, 2024

Doors / Portal

  Millions of sentient structures appear all over the planet. They're big stone-slate things, each one different, covered in constantly rippling living metal (think iron filings on a big magnet). Anyone who touches them disappears, and only sometimes come back... changed. Scientists somewhat unimaginatively call the structures doors (I assume because Portals is the title of a similar 2019 movie).
 The doors communicate with some, and millions of people just walk up to the doors of their own volition and go away elsewehere.

 The pretty cool conceit behind this movie is that the premise is communicated in the interstices, via text infodumps, background chatter and a 'wake up, sheeple!' style podcaster (David Hemphill). The meat of the movie is split in between four shorts, each one set at a specific point during this bizarre invasion, with a focus on the small picture that obscures as much as it illuminates, keeping things mysterious.

 The first segment, 'Lockdown', follows a bunch of high-schoolers stuck in detention right when the invasion begins. It's got a nice paranoid feel as the kids hear sirens and helicopters zoom by outside, their phones all going off at once from within a locked cupboard, and their professor abandons them. Pretty shitty of him, to be honest. But unfortunately it quickly loses steam and kind of flounders when the kids run face to face with one of the newly arrived doors.

 Then it's time for 'Knockers', which is the dumb name given to the people who go into doors to try to document everything within for science. This is dangerous, we learn, because most of these explorers succumb to some form of psychosis if they stay inside for longer than ten minutes or so.
It begins with some rather beautiful nature footage, as one of the knockers (Lina Esco) muses on her overbearing life partner (Josh Peck)... who's also a knocker. Very Terrence Mallik. But the main influence here is quickly revealed to be Alex Garland's Annihilation as they venture into the other side of a door that's bisected a beautiful woodland house. This is the clear standout story in the movie; The alternate house the party of knockers ventures into is eery, weird, and pretty cool, and while the relationship drama ends predictably, it's narratively satisfying in a way that the rest of the film doesn't really ever manage again.

 In 'Lamaj' we catch up with the deadbeat teacher who abandoned the kids in 'Lockdown' (Kyp Malone). He's gone full survivalist out in the woods and has managed to communicate with one of the Doors using some homebrew equipment. The Door is surprisingly friendly and communicative - it's all fairly interesting until he invites a fellow scientist and her plus one, and then some extremely clunky relationship drama ensues again.

 Finally it's Midnight Mike's turn, the guy who runs the podcast we've been listening to throughout the movie. He gets an interview with an expert on parallel realities (Darius Levanté), who acts like a spaced-out cult leader and provides some more information on what may be going on. Again, it's  kind of interesting - anything that reminds me of Childhood's End will make me perk up and pay attention - but dramatically it's completely inert, and that's a terrible way to wrap up the film.

 This is a tough movie to gauge. I really enjoyed its general vibe - and despite a very low budget, it always looks great, with 'Knockers' being again a highlight. I also dug the experimental nature of the filmmaking, which mixes in text, drone shots, and abstract images with its narrative with abandon. The scripts (all written by different people) vary wildly in quality, but none of them are particularly great, with some incredibly clunky exposition (the way characters just blurt out their motivations in Lamaj is near unforgivable). As science fiction none of it has any rigour, nor does it explore any of its ideas satisfactorily, but I do appreciate how much leeway it leaves by design for you to fill in between the lines.

 Brad Miska of V/H/S fame is one of the producers, and it's created by Chris White, but the driving force here seems to be Saman Kesh (who also directed 'Knockers'), with Jeff Desom and Dugan O'Neal taking care of 'Lockdown' and 'Lamaj' respectively.
 Much as I like a lot of it, overall it's a bit of an unsatisfying mess. An engaging unsatisfying mess.

Sunday, April 21, 2024

Abigail

  Six thugs kidnap a young ballerina (Alisha Weir) and take her to a Resident-Evil-style mansion at the behest of one Lambert (Giancarlo Esposito) with a promised reward of a few million each. Once the deed is done, they need to hole up there and babysit the kid for twenty-four hours until the ransom is paid.
 Simple. Except that, as the movie's trailers and marketing make abundantly clear, the kid is a vampire.

 Imagine how good a twist that'd be if it hadn't been spoiled months before the movie came out! It's easy to understand why they've done this - it'd be a hard sell otherwise. But it's harder to swallow that the movie acts as if it was a big twist for half an hour or so. And while the vampire isn't turning the screws, we're expected to give a shit about half a dozen of poorly written caricatures traipsing through sub-standard tough-guy (and gal) posturing and some of the lamest attempts at humor I've seen in a while.
 The crew are: Joey (Melissa Barrera), the soulful one who balks at inflicting violence on a little girl; Frank (Dan Stevens), a domineering asshole; Peter (Kevin Durand), a dimwit muscle-head and piss-poor comic relief; Rickles (William Catlett), a nice-guy sniper cypher; Sammy (Kathryn Newton), a perky hacker; And finally Dean (Angus Cloud), a mushmouth sleazebag. The actors are clearly having a lot of fun chewing the scenery, and sometimes they make it work - but the lines provided to them fall way short of the achingly clever, witty banter the script clearly thinks it's delivering.

 Things pick up considerably once the vampire finally bares its fangs and starts chasing these idiots around, acting for all purposes like a blood-splattered, murderous version of Dee Dee from Dexter's Laboratory. The script (by Stephen Shields and Guy Busick) remains pretty fucking dumb, but the mayhem is well choreographed and the gore is pleasingly over-the-top. It's pretty watchable until it gets to the home stretch and it starts piling up twists like the world's stupidest pancake stack, especially during a final confrontation against a new menace that pissed away any goodwill the film had accrued up to that point.

 Directors Tyler Gillett and Matt Bettinelli-Olpin (who did segments for V/H/S and Southbound, and then cashed in their success with their excellent feature debut Ready Or Not to do a couple of Scream sequels) bring the movie to life whenever the undead menace is prowling (it's never scary, which is par for the course in horror comedies, but the action is well staged) but don't really do enough to elevate the shitty script in its slower moments. Oh well - at least they (and DP Aaron Morton, who's been pretty busy between this and First Omen) make some of the scenes look pretty good, almost monochrome. Some are sepia, but one of the exterior shots is all subdued pinks, which I thought was cool and unusual outside of a Miami scene.
 They also give (an abbreviated version of) Blood and Tears an airing in an appropriately bizarre dance number - I know she's rich, but It's still pretty impressive how Abigail got a hold of a shellac edition of Danzig II for her gramophone.

 It's hard to criticise a movie that's clearly going for 'dumb fun' for being overtly stupid, even when that equation leans 90% dumb and 10% fun. But there's a point where cheap contrivances, plot holes and hoary dialog start reeking of half-arsedness, and this movie crosses that threshold very early on; I only have myself to blame for the mild annoyance, because it was patently clear from the trailer that the writing would be terrible. 

Friday, April 19, 2024

The First Omen

  Like probably a lot of people my age, easy access on TV meant I watched The Omen early and often. I don't think it was particularly formative (embarrassingly, the killer cat in Uninvited featured a lot more in my nightmares than anything lil' Damien and his satanic rottweilers ever got up to), but its emphasis and slow build up to its bizarre deaths and general bleakness must have fucked me up somehow, even if I have next to zero nostalgia for it.

 And now, thanks to god knows what satanic shenanigans, we finally get a prequel answering a bunch of questions no one asked themselves in the intervening forty-eight years. Maybe they'll try to remake the original again in a couple of years in time for its fiftieth anniversary.

 If nothing else, it's a movie that gets The Omen at a fundamental level, but isn't afraid to have a lot of fun with it too. Witness the prelude to the movie, where two priests -father Brennan (Ralph Ineson, whose voice gave the subwoofers at the cinema a pretty good workout) and father Harris (Charles Dance) meet to discuss some Matters of Grave Import. We know Brennan survives to be in the 1976 movie, but as for the other guy... the film has a lot of fun building up to his death, slathering on tension and compounding it with multiple shots of rickety scaffolding and stained-glass windows being hoisted high up by cranes. And when the inevitable death comes, it's both gruesome and slyly funny.

 But it's not time for Brenan yet - he's just a supporting character. The protagonist is Margaret (Nell Tiger Free), an American orphan who arrives in Rome to take her vows under the auspices of Cardinal Lawrence (Bill Nighy).

 Margaret is to work at a church-run orphanage under the careful watch of sister Silva (Sonia Braga), and boards with Luz (Maria Caballero), a smoking, sexy novitiate who seems cool and goes out clubbing every night.
 Things settle into your usual horror-movie-nunnery rhythms quickly; Margaret is a hit with the (adorable) Italian girls she's looking after, and quickly develops a special bond with social castaway Carlita (Nicole Sorace) who's constantly locked in her room for bad behaviour.
 At night, Luz takes her out on a night of debauchery, so it's not all bad. And of course, strange incidents begin to mount: A nun hangs herself in a direct reference to the original Omen (and also sets herself on fire and breaks a window while doing it - it's 2024, a straight hanging would be too quaint!), Margaret observes some shady goings on with the senior nuns, there's a horrifying birth scene, that sort of thing.

 So when father Brennan returns from the prologue and warns Margaret that something is horribly wrong, it doesn't take much convincing before she's looking for clues about some sort of horrific satanic conspiracy surrounding her ward Carlita. One thing leads to another- in this case, a series of pretty effective, gruesome scenes with an emphasis on body horror, and a deluge of clumsily dosed exposition.

 Yes, it's predictable, and having to contort to the shape of a prequel to a movie that seriously didn't need one to begin with hurts it a lot. The shape of its narrative is bent out of whack, and while the mystery starts out being compelling, it's easy to see where the pieces will fall, leaving an obvious twist that leads to the foreordained conclusion - and the way the script (by Tim Smith, Director Arkasha Stevenson and Steve Thomas) cheekily subverts it - an oddly underwhelming experience.

 So while The First Omen's story is a bit of a bust, it's full of likeable characters and indelible images. Director Arkasha Stevenson and her cinematographer Aaron Morton craft a lusty, creepy, atmospheric and often gorgeous movie that's highly horror-literate (check out those references to Rosemary's Baby and Possession!). It's not perfect - there are a few too many cheesy jump scares, some dodgy effects, and the big supposedly horrific aftermath to a car accident is handled so ineptly that it had most of the people at the theater I saw this on laughing out loud, which is probably not the intended reaction. But mostly it succeeds, and a couple of standout sequences manage a ridiculous level of intensity.

An eye or a mouth? Guessing the second, based on the prominence of a medieval picture of Satan devouring a fool later. In any case, it looks amazing.

 The themes are strong, if a bit blunt, especially with regards to women's rights over their own bodies; The scenes where they're most made manifest correspond almost one-to-one to the film's best, most harrowing moments. It stumbles when trying to update the original movie's very '70s paranoia for modern audiences (who will probably, and justifiably, tend to mistrust anyone belonging to the catholic church anyways) in a  deeply stupid retroactive change to the series' conspiracy trappings. Yes, making a modern-day omen was always going to be an uphill battle, but I'm not about to cut them some slack for a fight they picked.

 Nell Tiger Free is a highlight - not that you could tell from her subdued performance, but her Possession-like freakout is towering. Ineson is as likeable (and his voice as uncanny) as ever, and Braga and Nighy are the consummate professionals they've ever been, even if they don't really get a chance to show the young ones how it's done. I found Mark Korven's soundtrack occasionally annoying, but it's faithful to Jerry Goldsmith's original score, and its attempts to replicate a theremin with human voices are pretty entertaining.

 More than anything else, Stevenson assured vision marks the addition of another talented, unique voice to the genre - based on this and The Dream Door season for Channel Zero, I can't wait to see what she does next.

Thursday, April 18, 2024

The Ritual

Five middle-aged friends meet up in London, trying to work out where to go for a laddish holiday. One of them stumps for a hiking trip in Sweden, and is shot down by his mates, who want to go to Vegas or Amsterdam. While still deciding, two of them - Luke (Rafe Spall) and Rob (Paul Reid) duck into an off-license to buy some booze.
 Still talking about the trip, the two notice a terrified, wounded woman lying in a corner. Luke manages to hide behind the shelves just before two robbers come out from the back. There's a discussion, a scuffle, and then Rob is dead, with Luke petrified not two meters away, still in hiding, unable to act.

 Six months later, the remaining four are in Sweden, honoring their lost friend at a particularly scenic stretch of mountains.


 Luke is consumed by grief and guilt, and feels (correctly, it turns out) judged by the others. Hutch (Robert James-Collier) is the most gregarious, trying to keep the group together and insisting that they're having fun; Phil (Arsher Ali) is mostly quiet, and Dom (Sam Troughton) is the standard-issue asshole of the group. The way others complain about him when he's out of earshot is pretty amusing, and the dynamic felt pretty realistic to me.

 No one except Hutch seems very happy with the hike, and things get complicated quickly when Dom has a fall and twists his leg. Dreading the long trek to the next shelter with Dom complaining every other step, Hutch decides to take a shortcut through a wooded valley. They find a gutted deer strung up on high on the trees (hey, that looks familiar!) and still press on.
 Before you can say 'cabin in the woods'... that's exactly what they run into. A derelict one with a creepy antlered pagan idol in the second floor; but it's raining outside, so the group decides to bunk up inside anyways.

 Bad choice; they all wake up screaming the next day, wrapped up in nightmares. Luke finds himself outside (after a pretty nifty dream where the off-license mixes with the forest- a cool bit of imagery that keeps reoccurring throughout the movie) with a strange wound in his chest, Dom is near catatonic, Hutch's pissed himself, and poor Phil is discovered upstairs, naked, prostrated in front of the idol. Should make for a fun war story back at home; "It was just like that time in Vegas!"
 Except that, you know, this is a horror movie, so they probably won't make it back. Spoilers, probably.

 Luke keeps seeing something out in the forest, a big and nasty something that at some point is going to get tired of just toying with our hapless hikers. After an hour or so of careful setup, the movie finally pulls out its claws and goes nuts, to good effect. It's not entirely successful, but there's a respectable amount of mayhem and weirdness.

 The script by Joe Barton (adapting a novel by Adam Nevill) is functional, with a decent ear for dialog and some interesting imagery. Luke's failure to act during Rob's death seems to be an addition for the movie, which makes sense because while it's seamlessly integrated into the events, it nonetheless feels a little extraneous and doesn't really add much to the proceeds. I'm glad they put it in, though, because Luke hallucinating bits of what Americans would call a drugstore into the middle of the woods, fluorescent lighting and all, makes for some amazing visuals. Barton also keeps any explanations mysterious, besides some vague mythological handwaving, which seems like the right choice.

 The effects are good. We do get a good look at the monster and luckily it's pretty great, though the film's budget doesn't really allow it to do as much as I'd like. We know it can uproot trees, for example, since the hikers witness the aftermath several times - but it never does it while the camera is on it. There's some pretty graphic gore, but not a huge amount. What's there is made all the more disturbing by how matter-of-fact it is; but the film's best and creepiest scenes are all down to set design.

 David Bruckner's proven to be a good director several times over - first with his segments on The Signal and the V/H/S series, then with The Night House and the recent Hellraiser reboot. I have my reservations with the latter two - especially Hellraiser 2022, but they're both interesting, well crafted and engaging; This one's no different. It looks as great as his movies usually do, but with Sweden's natural beauty in its corner (cinematographer: Andrew Shulkind).
 What I most admire about Bruckner is that while his movies are... a bit staid, to be brutally honest, he's got an appetite to portray a level of weirdness that feels missing from most horror at the budget levels he's been working with lately. Whether it's the living void at the center of the Night House, Hellraiser's gorgeously batshit final scene, or a few bits and pieces here: the monster, an incredibly creepy (and way too short) scene in an attic- the guy's got one fucked-up imagination and a knack for pouring it successfully onto the screen. He's one of those directors I keep rooting for; One of these days, mark my words, things are going to come together just right and he's going to show us all how it's done.