Wednesday, October 12, 2005

Night Watch (Nochnoy dozor)

Apparently, there are others living among us. Special people with special powers who must chose between light and darkness and seem to feed on blood to power their gifts. (if they're good, animal blood, if not, well, they're vampires) After a disastrous confrontation hundreds of years ago, they coexist in an uneasy truce that has members of the light policing their dark brethren, and curbing their destructive impulses with regulations and paperwork.
And that is the titular Nightwatch. Events follow one of its members as he tries to rescue his son from a hungry vampire, and save the world from an ancient curse that is quickly reaching some sort of occult critical mass.

For all the fantastical elements, the action is fairly grounded by grittiness and a wonderful sense of humor. The action takes place in modern day moscow, and while the events and concepts in the background are high concept and world shattering, the action is kept relatively low key; the Nightwatch as an institution, for example, is underfunded and highly bureaucratized- it has more in common with a run down police station than with the hall of justice. The ideas the movie plays with are left frustratingly undefined, but imaginative and (perhaps because they are mostly left unexplained), intriguing. There are shapeshifters, an alternate mode of existence that all Others have access to that seems weirdly sentient and hungry, a mystic that plays out possible futures with beaten-up playstation 2, and echoes of a past confrontation playing themselves out in the present. All conveyed in a striking, highly stylized aesthetic vision that lies somewhere between arthouse and MTV. The effects are a mixed bag, but mostly succeed due to the artistic direction; the characters are likeable and fairly well defined, and that also helps overlook some weak acting.
The main problem with the film as it stands, is that it's quite unapologetically the first part in a trilogy. While events stand on their own, by the end it seems strangely lightweight, unsatisfying- but it's a good deal of fun while it lasts. As long as it keeps its tongue firmly placed in its cheek, its playfulness, and that wonderful balance between the fantastic and mundane, there are more than enough reasons to be optimistic about the next two installments.

No comments: