The Max Payne games are known for properly introducing bullet time into gaming (only a couple of years after The Matrix). They also had cheesy stories told through crappy comic book-like interludes and an all-pervading, wonderfully campy noir-style narration. Its inspirations are blatant and cinematic, and the movie basically pitches itself: lots of John-Woo-style action and a simple, pulpy plot delivered with over-the top noir affectation.
The script (by Beau Thorne) strings together scenes that seem to be written by a fourteen-year-old with next to no connective tissue - logic leaps and weird segues abound. I'm not going to talk about plot holes, because there's more hole than plot here. Characters appear and disappear and serve no clear function, there's a surreal element that turns out to be some sort of shared hallucination... it's an absolute clusterfuck.
Max Payne (by the way, I'm really struggling not to type that in all-caps every time!) is a punisher-like figure who's lost his wife and baby son to a home invasion. He's the type of cop everyone seems to hate, because... well, it's no mystery - he's a completely unlikeable dick: all of Wahlberg's intensity, none of his charm. His only friend is an old partner of his dad's called B.B. (Beau Bridges), who's now working security for the same big pharma company his wife was working for when she died. Hmmmm.
Max Payne starts off assigned to the cold cases desk, a plot point that has absolutely no purpose or payoff. Off-hours, he spends his time busting the balls of people in the underworld trying to find out more about his family's murder. Through a series of unrelated and highly contrived events he ends up discovering an extremely stupid and very poorly conceived conspiracy in which a designer drug caused a bunch of soldiers to go nuts... or something. Seriously, the plot seems to have been put together by locking a bunch of idiots in a room for a couple of hours along with a printout of the Wikipedia page with the plot synopsis for the first Max Payne game and a mountain of cocaine.
Another point in favour: It does have some nice atmosphere, despite the plot's best attempts to piss it away; Credit the director with some of that, and cinematographer John Sela (David Leitch's go to guy, most recently seen in The Fall Guy). It doesn't go far enough to develop into a proper sense of style, but the wintry palette and the constant, chunky snowfall does look pretty good.
Other stylistic flourishes don't fare as well. There's a fade to red effect to underline some violence that is laughably bad (and again, just on one scene and then forgotten), and the whole angel hallucinations are, with a single mildly cool exception, a non-starter.
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