Tremors remains one of my favourite creature features ever - just about everything in that film is pitch perfect, starting with a wildly inventive script that's chock-full of clever ideas, amazing FX, great and extremely funny characters, not to mention the ways it keeps both its threats (tentacle-mouthed burrowing slugs that hunt by sound and vibration) and the ways they're dealt with fresh right up to the very end.
There's been something like six sequels since, and now there's possibly one more on the way - a legacy sequel with some of the surviving cast and control finally reverted to the original creators. I remain cautiously optimistic, despite the easy cynicism legacy sequels deserve at this late date (and the fact that the original team was also involved in the dreadful Tremors 3) - and the reason to keep faith is that the series' first direct-to-video sequel is honestly kind of amazing.
After the events of Tremors, its protagonists made a bit of money and finally managed to leave their hard-scrabble life behind. Due to budget cuts the production wasn't able to hire Kevin Bacon, so his character Val (and love interest Reba McEntire) was summarily written out. Instead, the film rests on the shoulders of the great Fred Ward, returning as Earl. His graboid-hunting exploits have made him a minor celebrity, but he's blown his cash-in attempt on it in a failed ostrich farm.
Cue the arrival of a mexican oil field executive, who explains he has a bit of a graboid infestation and offers $50,000 for each dead pest. Earl is reticent, but the money is too good, and soon he joins old friend and gun-nut Burt (Michael Gross), a geologist (Helen Shaver), a fresh-faced taxi driver and graboid hunting enthusiast (Christopher Gartin) and a small team at the site to hunt down the old tentacle slugs.
The killing is easy at first, as the crew have graboid extermination almost down to a science. But this is a sequel, and the law of escalation pretty much dictates that there needs to be a different form of threat. In this case, it's the brood of the graboids - they birth clutches of some sort of rapidly-multiplying kangaroo-like creatures. There's a clear debt to Jurassic Park's raptors, but as with the original Tremors, the fun part is watching a very likeable cast use inventively the cards they're given... and sometimes make a bad situation worse. The script isn't quite as full of clever moments as the one for the first movie, but it does feature plenty, including some ridiculously funny jokes that also function to drive the plot (such as the way the crew discover just how much shit a full-metal slug can penetrate).
The new creatures look great, with some amazing puppetry involved (they are CGI whenever they need to move a lot, and the FX work there - handled by Phil Tippet's studio - looks pretty good nearly twenty years later). Director S. S. Wilson (who co-wrote most of the early installments along with fellow series stalwart Brent Maddock, before Universal took the series away from them) isn't quite as good directing action as Ron Underwood was in the first film, but he handles himself well, has a real eye for filming great-looking earthy explosions, and the verdant scenery of the Mexico oil fields (actually shot in California) gives this one a distinct, attractive look. He also includes a lot of neat little visual details, such as the way a powerful gun's muzzle blast is actually strong enough to break a nearby window that's not on the path of fire.
Tremors 2 is the rare, miraculous example of a direct-to-video movie that's a worthy follow-up to a true classic. It doesn't manage the neat trick of, say, Undisputed 2 of actually being better than the first movie, but... come on, it's Tremors we're talking about here. Let's not get greedy.