Sunday, March 19, 2006

King Kong

King Kong has perhaps one of the most famous tragic endings in Hollywood history. Contrary to that dapper 'Beauty killed the beast' final line, audiences these last seventy plus years since it came out knew better than to cheer the poor beleaguered beast's death.
No one, apparently, told that to Peter Jackson. He's made Kong as likeable as he can- so much so, that Naomi Watts seems to like him better than she does potential love interest Adrien Brody. Jackson also takes pains to show just what an injustice is being inflicted on the poor ape. In fact, the film feels at times to be a simian version of the Passion of the Christ. At best, it could be interpreted as a petulant 'but Kong was not a bad guy!'... despite that everyone got that the first time. At worst it's an insult to the viewer's intelligence and a crass attempt at cheap Spielberg-style manipulation.

You all should know the story by now- a scrupleless director (Jack Black, pretty much reprising his role from School of Rock) takes his crew to film in a remote, lost island in the thirties. There after some adventures the main actress is abducted by the natives and offered up to Kong as a sacrifice. The crew fights against giant insects and several species of dinosaurs to get her back, and in the process manages to capture King Kong and take him back to Mew York. There they attempt to use him in a live show from which he escapes, wrecks havoc in the city, grabs the girl, and finally dies in the Empire State Building.
And it takes over three fucking hours to get there.

Bloated is the only word that can be used to describe this movie. Each and every scene could have several minutes shaved off, and be a lot better for it. That's not the only excess in evidence: there is a tasteless overabundance of special effects in all of the island sequences, and baroque, unnecessary twists in the action. Many of the scenes are fun, but all but a few of them overstay their welcome and drag on and on and ON!. The only well-rounded character in the script is Kong; All the humans flip flop whichever way is convenient for the plot.

There are some good bits here and there. The recreation of thirties North America is extremely good, if a bit showy. The special effects are all good and look approppriately expensive. Kong animates incredibly well. Some humor and bizarre little details in the action every now and then do help move things along. And there is no denying the earnestness on display... but frankly, none of this even nearly compensates for all the crap you'll have to put up with to get to the end credits.

There is just one scene which does add to the original: while making his way to his aerie, Kong passes by a bunch of giant ape skeletons, without giving them a single glance. Melancholic and quite affecting, this scene alone shows restraint and subtlety, concepts that unfortunately don't seem to exist in the rest of the film.

Mirrormask

Also produced by the Jim Henson company, Dave McKean's Mirrormask follows the same trail Labyrinth forged twenty years ago, with mixed results.

Based on an original story co-written with frequent collaborator Neil Gaiman, the
story centers on Helena, a young circus juggler and aspiring artist. When her mother falls very ill (a brain tumor is implied), she is drawn into her fantasy world as expressed by her drawings- the shadowlands. And not all is well there; the precarious balance between the light and dark kingdoms has been subverted, and darkness is spreading like a disease. It soon falls to Helena to find a way to recover the Mirrormask, a charm that was stolen from the queen of light, and restore the natural balance.
And while the premise is fine, the execution is a bit of a mess. It feels slightly disjointed, a collection of individual scenes more connected by their general weirdness than a coherent narrative. The symbolism and messages- not to mention the overall plot- are muddled. The story make sense as a whole, but seems to be at odds with itself at times. All of which is a shame: there is nothing wrong with the scenes themselves. The characters are very well fleshed out and likeable, and Gaiman's gift for dialog and humor are very much in evidence throughout. And even though sometimes it feels forced, the level of imagination on display is impressive.

And that imagination is more than well served by the movie's visuals. Dave McKean has long been one of my favorite graphical artists, and his work translates to film beautifully- any shortcomings in the story are easily dismissed given that it's so often breathtakingly gorgeous to look at. And that, in the end, is Mirrormask's main strength- just let yourself be distracted by the pretty pictures, and you'll be fine.

Sunday, January 29, 2006

The Fantastic Four

Four words:

Fucking. Piece. Of. Shit.

If you liked this horrendous excuse for entertainment, you're part of the problem; please die as soon as possible.


Seriously, this movie was painful; formulaic, dull, unspeakably idiotic, unimaginative, you name it. One of the clearest examples of commitee moviemaking I've seen in a long time- even with my low opinion of humanity, I find it hard to imagine how an individual could invest the time and effort something like a movie requires coming up with this drivel.
To get it out of the way: 4 hotshot scientists, along with their eeeeeevil corporate employer get superpowers, learn how to use them, then (almost as an afterthought) fight each other. The acting is shit, the dialog has to be heard to be believed, no noteworthy special effects, etc etc. To give you an example of how shitty this piece of garbage is... this girl can become invisible, right? But not her clothes. At one point the group needs to get trough a crowded bridge, so they make her become invisible and strip- a gruelingly stupid scene that exists only to show Jessica Alba in a state of mild undress. So, when she makes it, she runs into... the rest of the group.
The movie is full of this shit. No, not Jessica Alba showing skin; of crappy scenes, plot holes, and an absolute disregard for any intelligence the viewer may possess. This movie, and others like it, are why internet piracy needs to exist.

Friday, November 04, 2005

Serenity

Based on the TV show Firefly (which I will now have to catch sometime, dammit), Joss Whedon’s new Serenity not only rises above most TV to big screen adaptations, it’s also quite a lot better than most big SciFi releases.
The crew of the spaceship Serenity has definitely seen better times. Led by Captain Malcolm Reynolds, an embittered veteran, they try to scrape by in the lawless fringes of civilization while keeping a beautiful telepath (who they rescued from a research facility) and her brother away from the evil empire stand-in, the Alliance. After narrowly escaping alive from a bank robbery gone awry, they must contend with a sociopath Alliance operative sent to retrieve their charge, dodge a horde of cannibal berserkers, and solve the mystery posed by the girl they rescued- which, as these things tend to do, may be of dire importance.

The complex character dynamics are effortlessly, and masterfully introduced, as are the broad strokes of the setting. One of the few complaints that can be levied against the film is that too much material is trotted out just for the series fans in the early going, but since all those elements tie into events later on, that’s really moot point. There is a constant vein of understated humor that runs throughout the film even at its grimmest moments. And things do get quite grim- for a space opera, (one based on a TV show, no less) there are a lot of moral grey areas, genuinely hard choices made and one exquisitely ruthless scene that had me smiling all the way to the conclusion.
The science part is a bit iffy, but no worse than, say, Star Wars. And nitpicking about, say, whether a planet can be successfully blockaded would completely miss the point. The movie is character focused through and through, and in that respect it succeeds admirably. Both individual characters and the relationships between them are carefully rendered, entertaining, and faithful to themselves. It’s a treat aurally as well: the soundtrack is good enough to own, and the dialog not only succeeds in portraying an alien vernacular (think western-punk), but also a very particular cadence that, when you get used to it, is a pleasure to listen to. Outstanding stuff.

Tuesday, October 18, 2005

Land of the Dead

In the montage sequence that plays out as the background for the introduction credits for Land of the Dead, a media commentator wonders what would happen should the zombies that have recently overrun the world evolve, become intelligent.
That it's starting to happen is established at the very beginning of the movie: the undead try to mimic their vaguely remembered mortality, and one of them even struggles with its, well, zombieness and tries for some sort of intelligence. But where a lesser film would have its hands full just exploring that tack on the genre, here it's just one of the many threads woven throughout.

The events center around a fortified enclave of humanity- an overcrowded, tightly policed ghetto sprawling around a huge building. This is Fiddler's green proper, where Kaufman, founder of the enclave gets to live in comfort with his cronies. Simon Baker plays Riley, the leader of a strike team charged with retrieving supplies from neighboring zombie-ridden communities. The raid that kicks off the movie goes a bit south, with two effects that set up everything that follows; Simon Baker has a falling out with his second in command, John Leguizamo, who hints that he's got a sweet deal staged for after the raid. And they manage to tick off an abnormally smart zombie, who raises a mob of corpses-in-arms and goes after them looking for revenge.
Zombies remain pretty much a background element until the final act, which is not nearly as bad as it sounds; all of the characters are extremely well developed (except for three standard, kick-ass soldiers with one defining trait), and the action is kept lively and interesting. And there's always Asia Argento to look at. It's hard to go into any detail without saying what happens, but suffice to say that the enclave is threatened with destruction not by the zombies, but a disgruntled ex-resident. It's surprising how, despite all the gore, this is not really a horror movie. It mixes and matches genres, but comes out pretty much as an intelligent action flick.

As I mentioned above, the character work is excellent- and they are uniformly well acted, with some truly great lines. Robert Joy stands out, and even the standard action hero has a real personality and a very healthy misanthropic streak. The gore is wonderfully abundant- people are torn apart in all sort of creative ways, and it's a treat to see the zombies pick up dismembered fingers from the floor and chomp them down with gusto. The action is very well choreographed and exhibits one of the most welcome traits that the movie shows in all its aspects- originality and inventiveness. It's also stylish but not too much so, and the effects are pretty good.

And, as with Romero's previous zombie entries, there is abundant social and political comment. While the dead are entranced and distracted by the living with fireworks, Dennis Hopper keeps control over the inhabitants Fiddler's Green with vice, military force and the specter of upward mobility. There are no easy outs, no deus ex machina, and the characters are true to themselves instead of following arbitrary scripting that serves only the plot. As 28 Days Later and Shawn of the Dead abundantly proved, the zombie movie is far from stagnant, but Land of the Dead trumps them all. It's an exhilarating, tight, brilliant little film that needs to be seen, even if you don't normally go for this type of thing.

Wednesday, October 12, 2005

Night Watch (Nochnoy dozor)

Apparently, there are others living among us. Special people with special powers who must chose between light and darkness and seem to feed on blood to power their gifts. (if they're good, animal blood, if not, well, they're vampires) After a disastrous confrontation hundreds of years ago, they coexist in an uneasy truce that has members of the light policing their dark brethren, and curbing their destructive impulses with regulations and paperwork.
And that is the titular Nightwatch. Events follow one of its members as he tries to rescue his son from a hungry vampire, and save the world from an ancient curse that is quickly reaching some sort of occult critical mass.

For all the fantastical elements, the action is fairly grounded by grittiness and a wonderful sense of humor. The action takes place in modern day moscow, and while the events and concepts in the background are high concept and world shattering, the action is kept relatively low key; the Nightwatch as an institution, for example, is underfunded and highly bureaucratized- it has more in common with a run down police station than with the hall of justice. The ideas the movie plays with are left frustratingly undefined, but imaginative and (perhaps because they are mostly left unexplained), intriguing. There are shapeshifters, an alternate mode of existence that all Others have access to that seems weirdly sentient and hungry, a mystic that plays out possible futures with beaten-up playstation 2, and echoes of a past confrontation playing themselves out in the present. All conveyed in a striking, highly stylized aesthetic vision that lies somewhere between arthouse and MTV. The effects are a mixed bag, but mostly succeed due to the artistic direction; the characters are likeable and fairly well defined, and that also helps overlook some weak acting.
The main problem with the film as it stands, is that it's quite unapologetically the first part in a trilogy. While events stand on their own, by the end it seems strangely lightweight, unsatisfying- but it's a good deal of fun while it lasts. As long as it keeps its tongue firmly placed in its cheek, its playfulness, and that wonderful balance between the fantastic and mundane, there are more than enough reasons to be optimistic about the next two installments.

Tuesday, October 11, 2005

Revolver

One would think one worthless movie that was universally reviled would be major wake up call, the kind of thing that'd save you from a rampaging ego.
In Guy Ritchie's case, it just prompted him to switch genres to one he had proved successful in before. And if Revolver is any proof, his ego is quite healthy... and his talent is still on a holiday.

A more turgid mess is hard to imagine. The story follows a ex-convict who, two years after being freed from prison, is taken into confidence by two men that help him get even with a mafia big fish while they strip him of every cent. Sounds simple enough? Well, it is- the big twist in the movie is fairly clever, but easy to see coming. That's not the problem. The problem is that the film thinks it's absolute genius- from a stupefying voiceover that waxes philosophical over every inanity conceivable, to endless existential dialogues that never amount to anything, to scenes that don't have any reason to exist, stylistic choices that only remind you how much better Ritchie used to be at it, and plot twists and details that only make sense half the time.
What other explication is there for the animated segment, except that Tarantino did one in Kill Bill? Or... let's say you want to establish that a character has a split personality- would you explain it by showing him trapped in an elevator, with a dialog like this?

-Actor 1: I'm you!!!
-Actor 1: Noooooooooooooooooo!
-Actor 1: Yes!
-Actor 1: Noooooooooooooooooo!
-Actor 1: Aaaaaaaaaarrrrrrrrrrrrrrghhh!

OK, I might be simplifying a bit, but the scene goes on for what seems like ages without being any more meaningful. A bit dismal for a film that thinks of itself as smart, based on all the entry-level thematic chess playing footage it crams in. Possibly the most excruciatingly painful scene I have had the bad luck to watch on the big screen this year.
On these grounds, it's quite easy to dismiss Revolver's self professed status as a mindfuck. Like most anime, it chooses quantity over quality by confusing complexity for depth. It's also overindulgent, wit-less, pretentious, and just plain fucking bad at moments. There is one extremely cool character- Sorter, a shy hitman with the face of an accountant and the moves of a Matrix stunt double. But apart from that, Revolver is a complete disaster from a would-be auteur who can't even blame the script, seeing as he wrote it...

Wednesday, October 05, 2005

A History of Violence

Call me soft hearted, but I'm partial to any movie that begins with a five year old girl being blasted point blank, even if the carnage is not shown. Oh, movie magic...
Vigo Mortenssen plays Tom Stall, owner of a small cafe in a small all-american town, loving husband and father of two adoring children. This may be the first mainstream movie I've seen that has an on-screen sixty-nine, but it tops that accomplishment by making it wholesome, somehow.
But it couldn't last, could it? Tom's ideal, placid life is interrupted by two crooks that stop by his diner with murderous intent; when it becomes clear that a bystander is in mortal danger, Tom springs into action and kills them brutally. He's hailed as a hero, and begins to readapt and try to live with the consequence of his actions. But now there are a couple of hoodlums tailing him and his family, calling him by another name and insisting that he come back to Philly with them. (A city Tom claims not to have visited in his life)

All in all, the story is a straight pulp one- by the numbers, even. Predictable and somehat heavy handed at moments. But the devil is in the details; in this case, David Cronemberg's quiet, naturalistic direction superbly contrasts what's going on plotwise. The action scenes, when they finally break out are realistic and utterly brutal, and the film as a whole lacks any stylization. This takes the action out of context, and gives it new meaning. At least, it would unless you're a jaded fucker like I am, in which case, it's all good fun- but I can still appreciate them trying. Too bad the script and the tone of the film don't match up like they do on one particular, brilliant scene (which can only be described as consensual rape).
Is it as good as the buzz it's been gathering says it is? Well, no, it's quite overrated- but it's still damn good, especially if you latch onto the small details, like the way these tough mafia goons are surprised by sudden explosions of violence. The fact that it does have a bit of depth, and how that depth is achieved,(by a clever director, not by a clever script) also elevate it and make it, at least in my opinion, a pretty damn good film.

The Fog of War

For some reason I've always seen William McNamara as a bastard, a warmonger responsible for the evils of Vietnam. Old smear campaigns die hard, I guess, as I never really had a clear concept of who he was and what he did.
The Fog of War is a documentary on his life and work, beggining in the end of world war I but focusing on his work during the wars (cold and otherwise): the second world war, the cuban missile crisis, and Vietnam. The format of the film is that of a long interview, spliced together to forma a constant narrative; that's the backbone of the movie, McNamara's running narration- and if it works, it's not only because that man's story is intertwined with some of the most significant events in modern northamerican history. At 85 Mr McNamara is not only articulate, he's damn brilliant.
The film is no an apology, neither is it an indictment of his actions. This is the (seemingly) honest recounting of a very bright, very idealistic person, who, while fully admitting his mistakes, also provides the reason as to why they were made. The film's subtitle, eleven lessons from the life of William S. McNamara should be taken at face value; while the lessons are somewhat arbitrary (they don't quite do justice to the material that they are suposed to encapsulate), they are important nonetheless and quite timely. Consider this gem:
"If we can't persuade nations of comparable values of the rightness of our cause, then we'd better reexamine our reasoning."

Collateral

It starts out promisingly enough, and for a while it's a solid, if unremarkable, thriller. Jamie Fox plays a likeable, professional cabbie that's hired for the whole night to take Tom Cruise (a hired killer) to the sites of five hits. When the Cab driver discovers what his fare is up to the standard cat and mouse games ensue, as the killer insists on using him as his personal chauffeur for the night.
While that goes on, there’s some uneasy character building going on between the two, and the movie also follows the police (and later, federal) investigation into the night’s killings.

And, as I said before, it works for a while. But keeping it up proves to be too much of a hassle. Even a workmanlike thriller like this one needs good craftsmanship, and it seems that everyone involved decided to wrap it up as soon as possible and go to the pub. Michael Mann has done some extremely good stuff in the past (Heat, The Insider, The Thief), but here he lazily follows a lousy script to increasing depths. The problems really start to show at a showdown in a discotheque, and when the final twist is revealed… oh what the hell, you can see this one coming a mile away, and besides, it’s in the trailer- it turns out that the cabdriver’s potential love interest (who he had a meet-cute with just that very night) is the final victim in the hit list. Fucking hell, what do they tell whichever fuck-wit that comes up with this shit? Insult the intelligence of the viewers as much as possible? Let’s see what’s the stupidest thing we can come up with and watch them gobble it up?
By the time Tom Cruise is unerringly tracking his prey in a subway complex (one assumes he’s using his scientologist superpowers to do it, why not?), the only thing that can conceivably keep you watching is morbidity. But then again, this movie scored 7.7 on IMDB… where’s my shotgun?

Thursday, September 22, 2005

Saw

If Silence of the Lambs blew the doors open for serial killer movies, Seven created a new cinematic language for them. The aesthetics of the language spread far and wide as genres go, but both the aesthetic aspects and its semantic were religiously maintained by dozens of hacks making their own by-the-numbers serial murderer flicks. Uniformly ranging from unremarkable to pathetic, the only psychopath movies worthy of note since David Fincher's breakout film are the ones that at least partially eschew his formula: American Psycho, The Devil's Rejects, Chopper and even Hannibal (for its satirical bent) are far better than the likes of the Bone Collector, The Watcher, etc.

Saw does not aspire to break any new ground. And while it undoutedly was sold to the studios as an absolute brutal headfuck of a movie, it's mind-numbingly pedestrian; it's hard to imagine anyone involved doing anything else than make minor tweaks to the formula, trying to come up with gimmicky mtv editing tricks to cover up the crappy script and make it seem edgier, and speak in terms of 'target audience' 'foreign markets' and that kind of shit.

The premise, at least, is interesting as these things go: two guys find themselves chained to pipes in what looks like an abandoned industrial bathroom, and slowly discover clues pointing to why they may be there, and how to get out. It just might have worked, if the movie had the intelligence to stay focused on them- but instead we are treated with flashbacks and disgressions that may or may not have anything to do with their predicament; they certainly hold no interest. The script knows exactly how ludicrous it is, and goes for bust with all kind of stupid tricks to cover it up, and to try and generate tension: why just show someone doing anything, if you can also have both protagonists narrating what they're doing in shouts? The less said about the twists, the better- the last one in particular exists only because, you know, there had to be a twist, and is the greatest in a long string of insults to the viewer's intelligence.
The acting is nothing if not awful. Have you ever wondered why Danny Glover never got offered an important role after the Lethal Weapons? Well, watch this movie and find out. Cary Elwes deserves special mention, as his non-acting goes far beyond unintentionally funny, into the realm of the perplexing. The cinematography is ripped straight off Seven, only by amateurs, with some cheap flourishes undoubtedly intended to make the movie seem edgier, but that end up showing off just how much of a hack the everyone involved with this disgrace is- there is a 'car chase' sequence that has to be seen to be believed.
Even the gore in this movie is crappy. No doubt it was meant to appeal to the gorehounds among the audience, but it chickens out from showing a head getting splattered by a shotgun- what the hell? And when one guy throws a hissy fit and finally saws his fucking foot off, do you think this piece of shit movie shows anything? Hell no, that would take guts. Ehr, in the metaphorical sense.

Bad, bad, bad, fucking atrocious, this is a low point in an already crappy subgenre. The fact that a sequel to this moronic disaster is about to be released only makes me want to pick up a chainsaw and show these motherfucking thieves how a proper sadistic psycho does it: starting at the groin, slowly cut upwards.

Tuesday, September 20, 2005

Charlie and the Chocolate Factory

A kid's movie doesn't have to appeal only to kids; this has been proved many times, from Pixar flicks to Chicken Run to Harry Potter (the third one, in any case). Director Tim Burton has applied a childlike sensibility to adult(-ish) films in the past, so it was reasonable to expect his remake of Charlie and the Chocolate Factory to have something to offer to both children and sentient human beings. He does manage some striking images and some fun scenes, but the end result is disappointing: entertaining enough, but absolutely unaffecting and forgettable. Kids will gobble it up, and it's good to see some rather macabre imagery making its way to young impressionable minds, but then again, that's hardly something new these days. Burton has enough cache in Hollywood to get away with some welcome personal touches; some of the only emotional moments that ring true (however lightweight) come from Willie Woka's backstory, unexplored either in the book or in the original movie. Danny Elfman's score is, as always, excellent, and the cast is very solid. The musical numbers are embarrassing but fun, and seem grossly miscalculated (they spoof musical styles out of vogue about a decade before the movie's target audience was born). In fact, they are representative of the movie's attitude towards adults in the audience: to make a joke every now and then aimed at them, and then go straight back to the kiddie stuff. Almost as if it were apologizing.

Not a bad movie by any stretch, but not a particularly good one either. Definitely not as good as the talent behind it would suggest.

Saturday, August 27, 2005

Alien Vs. Predator

Paul Anderson has proved a reliable crappy director in the past, overcoming the fact that he’s an unimaginative hack to make workmanlike products that could be enjoyed with the benefits of lowered expectations. His best was probably Soldier, which effectively mixed Ender’s Game with Die Hard and Rambo, but the Hellraiser rip-off Event Horizon had its good bits too (mostly involving 0-g effects and lovingly recreated exposed fractures), and even the shamelessly derivative Resident Evil had some deceptively clever scripting. So, for a director who’s better known for the technical aspects of his films and for stealing bits from other movies wholesale, the long-in-production Alien Vs. Predator must have seemed a wet dream: license to plunder freely from not one, but two iconic licenses which over the years have produced three movies that I would not hesitate to call masterpieces within their genres.
Well, Anderson fucks it up beyond any expectation. Like too many Hollywood cash-ins before it, this is an unremarkable, completely forgettable mediocrity from start to finish: there is no valid reason for this product to exist except to milk whatever money may be left to be made from two licenses that the studio perceives to be fading from the public’s memory. There is no doubt a good movie could have been made with the premise, but basing it on present-day earth, a terrible scriptwriter/director and cynical studio considerations pretty much kill that possibility.

I hesitate to try and describe the utter mess that the plot is, but I can try: a heat pulse under Antarctica leads a group of intrepid adventurers hired by the Weyland corporation to a pyramid buried for thousands of years under the ice. Turns out it’s an ancient proving ground where once every hundred years newbie predators get to prove their mad predatoring skillz against a captive alien queen. Of course, humans are needed as catalysts and hosts for the aliens to multiply. The team gets killed by both types of critters, and, of course, only the heroine will make it to the end for the climactic (one would hope) confrontation.
If this sounds like steamy, frothy, liquid excrement, well, it’s worse than that. There are two languages spoken in this movie: Cliché, and a hybrid dialect of bullshit and gibberish. The first, even a retarded 5 year-old would be able to guess with the volume turned down; the other, well, it would insult his intelligence were he to pay attention to it. Flawed as the premise is, it’s got nothing on the huge plot holes, moronic goofs, and sheer shittiness of the concepts put forward on this worthless flick. This could be forgiven if the action was any good, but it maintains the same pedestrian level, and to add insult to injury, abstains from showing any blood (as it might hurt profits).
Even the main attractions are pathetic. The badass Predators are reduced to hapless idiots who get killed almost as easily as the humans, and need the help from the heroine to be able to do their job. The aliens are unconvincing, with emphasis placed on a trembling lip effect that while familiar, looks ridiculous. Both are fetishisized (is that a word?) to a degree that is unintentionally funny. And it doesn’t help that the first alien/predator fight looks like a mid budget Power Rangers outtake.

Before watching this, please consider the tagline. Whoever wins we lose, indeed.

Friday, August 26, 2005

The Devil's Rejects

I won’t be revising my opinion of House of 1000 corpses anytime soon- I barely remember it, but it’s firmly filed away as a piece of crap. A bloody piece of crap with a mean streak and some fun references, but shit by any other name…
My opinion of Rob Zombie, however, has proved to be completely wrong. His new film, while exploitative and self indulgent, was one hell of a pleasant surprise.

Picking up on the characters from the previous movie, it practically begins with the police surrounding the murderous Firefly family at their hideout/abattoir. A shootout ensues that neatly shows off some of the best things the movie has: mainly, it quickly establishes that this is not a horror movie. The intensity and confusion of the moment are shot with an economy that’s both admirable and incredibly effective. Oh, and it’s got one of the coolest things in the movie: a lead homemade bulletproof suit that needs to be seen to be believed. In the aftermath of the shootout, the patriarch of the psychopath clan gets offed, the mom gets captured, and the two ‘kids’ escape.
This sets the stage for all that follows: the kids try to regroup and figure out their next steps, with the help of their father, Captain Spaulding, who was outside of the hideout at the time. Meanwhile, the mastermind behind the raid, a sheriff hell-bent on getting revenge for his brother’s death at the family’s hands, relentlessly hunts them down. The movie remains viscerally entertaining the whole damn ride, escalating to a stunning climax set to Lynyrd Skynyrd’s Freebird.

Visually, musically, and thematically, there’s a very strong 70s vive to the proceeds, and quite a few specific references to movies from that period (I got only a few, but there were undoubtedly many, many more). The violence is relentless and unflinchingly captured, the dialog is crisp and hilarious, and there’s just a laser-like focus, an intensity to the movie that runs throughout the whole thing- even when going out on a tangent. There are no easy outs, no cheap shots; all notions of good and evil are left behind, leaving only the apocalyptic confrontation between two brutal, amoral forces without anyone to root for.
The characters are memorable, with the sheriff and Captain Spaulding towering above the rest- Spaulding, an aging, fat clown who’s introduced when he wakes up from an erotic dream lying next to a repellently obese, sex-crazed dim-wit, has got to be one of the best characters I’ve seen in a long time. And don’t tell me he was in House of 1000 corpses. This movie is on a completely different league.

Friday, August 12, 2005

Dogville

Dogville was shot in a soundstage in the middle of nowhere, in a sole set which is supposed to represent a one-street town in the ‘20s America. Instead of the seven or so houses, all you see is lines on the floor representing walls and a few minimalist props here and there (a pile of rocks represent a mountain, for example). The dynamics of the town’s score or so inhabitants are quickly established, focusing mainly on Tom Edison (Paul Bettany)- a would-be intellectual and an aspiring writer who likes to think of himself a moralist. The status quo is broken one night by Grace, a beautiful girl (Nicole Kidman, especially good on this film) who may or may not be a criminal; the town, goaded by Tom, takes her in as some sort of moral test… which the town then proceeds to fail in a rather spectacular way.

Now, Lars Von Trier is no stranger to gimmick (he was one of the main movers behind the Dogma movement, for fuck’s sake...) But the important thing is that the main gimmick behind Dogville- the way the scenery is set up and the sometimes spastic editing- works wonderfully: once you get used to it, it draws attention to the characters and the way they interact. And when something really nasty goes on behind closed doors (and trust me, this is a Von Trier film- you can trust things will get downright ugly)... Imagine a rape scene where you can see the rest of the oblivious town go on with their daily lives, and you can see the genius of the setup. It also means that all of the actors (well, and Jeremy Davies) are on-scene for most of the movie. Outstanding.
No, the gimmick is just fine. Other trademark Von Trier problems are present, and are a bit more serious- the movie is overlong, somewhat ponderous and a bit predictable at times; The storytelling is good enough that I didn’t have any problem with it, but I can see how it would be a problem with other people. The worst problem, in my opinion, is that Von Trier Doesn’t care as much for plausibility as he cares about his ideas. The material manages to be somewhat naturalistic, but the necessities of the script make some of the scenes seem a bit contrived. Check out, for example, the ‘what the fuck was he thinking?’ moment here with a discipline-needing kid. It’s not as ridiculous as the murder scene in Dancer in the Dark, but it looks pretty bad here since this movie is so much better overall.
Problems aside, the story is well told and powerful, if a bit predictable (a small twist in the ending, though, is excellent). The last twenty minutes or so have to count as the most satisfying finale I’ve seen in a long time. The actors do a great job, with especially strong performances from the likes of Stellan SkarsgÃ¥rd, Lauren Bacall and James Caan. It’s a challenging, slow movie; if that doesn’t deter you, you may find it’s also truly great.

Thursday, August 04, 2005

Human Nature

Michel Gondry and Charlie Kaufman’s Human Nature is built from three narrative threads established at the beginning: A nature author (the Arquette sister that can act) testifies in court, a dead scientist (Tim Robbins, having a lot of fun with the role) recounts his life in a sanitized limbo for an unseen audience, and a re-civilized feral man (an extremely physical- and funny- Rhys Ifans) tells his story before Congress. The characters themselves are complicated; in a few, effective strokes, it’s established that the woman has been covered in fur since puberty due to a hormonal problem, the good doctor all but denies his unconscious (not to mention his unwavering faith in the civilizing powers of table manners), and the feral grew up in a forest thinking he was a monkey. This is just the setup.
From there the movie explores how each character interacted with each other, leading up to their current situation. The story is fairly complicated, pretty deep, and damn funny to boot. It’s also meticulously crafted; not one scene is wasted, and everything that happens ties in with the script’s agenda of exploring, well, human nature- both as a composite and two separate words.

Really, it’s a wonder that it should work at all, never mind being really, really good. But it is; funny as hell, incredibly brave (one has to wonder what the fuck the executive who greenlighted it, bless him, was thinking- my vote goes to Kaufman and Gondry being fantastic bullshitters), and, most of all, unapologetically thoughtful. Add to that the fact that it manages to be so without being pretentious and without giving out predigested answers and you have one hell of a movie, one I can recommend without reservations (even knowing you probably won't like it). When I grow up and become a superhero the second thing I’ll do- right after finding a cure for religion- is to canonize Kaufman.
I wouldn’t hesitate to rank this as his best movie; while it’s not as original as some of his other work, it’s the tightest, most focused one so far, and it lacks some of the weaknesses that plague their last acts. Even the sparse stylistic flourishes director Michel Gondry puts in are there for a reason. His previous work was mostly for MTV, which only makes it more remarkable.
This movie has been criminally underrated. Watch it.

Wednesday, July 20, 2005

Kung Fu Hustle

Now here’s a surprise. This is a movie I was extremely reluctant to see (and if I had seen director Stephen Chow’s previous effort, Shao Lin Soccer, I would have avoided at all costs). Five minutes into it, I was completely lost to the world. Seriously, that’s all the time this movie needs either to have you utterly enthralled, or walking out of the theater in disgust. Much like Sin City, it goes so boldly over the top, that it’s kind of awe-inspiring… and polarizing.
Kung Fu Hustle refuses to take itself seriously and to conform to any expectations at every turn. It goes from out and out slapstick to mock serious melodrama, to the blackest humor to some of the silliest use of CGI since the new Star War flicks (some parts of the movie pay elaborate- and quite literal- homage to old Warner Brothers cartoons). Not only is it fun as hell, but you can tell that everyone involved was having one hell of a lot of fun doing it. Indeed, the movie brims with an infectious energy that’s utterly disarming. You know you’re watching some really stupid shit, but it’s so charming and so excellently crafted that, well, you can’t help but to have fun with it.
The story is surprisingly coherent for a martial arts flick, and revolves around the escalating conflict between the brutal Axe Gang and a run-down tenement that just happens to be the retirement place for a bunch of martial arts grandmasters. The fights are expertly staged (and far more exciting than similar scenes in the joyless Matrix sequels), the direction is top-notch with some truly excellent camerawork, and the script is solid enough and often hilarious. And since the film proves several times that just about anything is valid as far as it’s concerned, you never know quite what to expect, making it all the more enjoyable.
The only thing I could criticize about the movie is that it gets a bit too solemn towards the end once Buddhism enters the picture… but since that same scene involves someone stepping on an eagle’s head and a giant palm-shaped hole punched clear through an entire building, I may be taking it far more seriously than the filmmakers. The end itself is also a treat, utterly charming and (gasp!) moving, somehow avoiding both saccharine sweetness and the formulaic requirement that heroic characters do not get the girl.

Friday, July 15, 2005

The Descent

Well, it was a matter of time. Batboy has finally got a movie, and he's brought his friends along. Helmed by director Neil Marshall (Dog Soldiers), The Descent tells the story of an all-female group of friends that run into some problems (of the cannibal kind) during a spelunking expedition.
The characters are realized well enough, even if there's no real depth to them; kudos to the casting director, though, for not including any real bombshell in the group- it must take balls to make a choice like that, but it works wonders in making the movie more immediate. The effects are a mixed bag; Marshall does wonders with a limited budget, but the limitations show through early and often- from a swarm of bats that looks to be hand drawn, to an extremely shoddy cave-in, and more. That being said, the batboys are very well realized and effective, and the gore is both abundant and extremely satisfying.
A sense of dread is successfully maintained through most of the film, particularly in the beginning: a crash scene is handled extremely well, and a few of the cave-exploring parts are fairly harrowing. Paradoxically, once the monsters appear and make their intention clear of butchering and eating the girls, the tension pretty much disappears; it becomes just a matter of who bites it, and how.
The main culprit of that, as always, is the script: one of the most important things survival horror needs, is a sense of fairness, of internal consistency, and unfortunately, there is none to be had here. Someone’s throat might be pierced from side to side and still live hours just to mumble an important plot point, then a minor character might be killed just by popping one of his eyeballs. The monsters might be inhumanly fast and nimble, but they patiently wait until the heroines run away. In my opinion, when script manipulations like these become readily apparent, any tension quickly dissipates- immersion replaced with a vague interest to see how it all plays out. Some attention is given to how the relationships in the group are affected by the ordeal, but as the characters are fairly underwritten, not much is made out of it either.
The descent, then, is worth watching, but quickly forgettable. A lot more could have been made of it, either by giving its characters more depth, giving more thought to the second half, or giving it a sense of humor. Mean spiritedness and buckets of blood carry it a long way, but in the end, it’s just a smart-ish slasher movie… disappointing, given the obvious talent driving it.

Friday, July 08, 2005

War of the Worlds

Make no mistake about it. Spielberg has just taken a huge, steaming, putrid, diarrheic dump on us all again. I'm not going to dwell on the fact that I paid to see it. Or the fact that I was surprised at how, well, shitty it is, given his recent (ahem) output. And -this bugs me the most- the fact that I actually consider a few scenes in the movie (adding up to less than 5% of the total runtime) almost worth the price of admission.

Mr Spielberg has a long history of appealing to the lowest common denominator. A populist in the worst sense of the word, there is nothing this guy won't do to make people like his flicks; Problem is, as time goes on, his "look! I'm making Movie Magic!" seems more and more forced, more calculating. It was bad enough when, say, it dragged down what would have been one of the very few true science fiction movies in recent memory, but when it gets in the way of shit blowing up on a straight action/suspense sci-fi flick, well, it's somehow even more depressing.

Tom Cruise is horribly miscast as an ordinary Joe, a crappy father and an all-around asshole who must save his estranged sons and, of course, gain back their affection and respect. Problem is, he's a horribly bi-dimensional prick, and holds no interest whatsoever. Even if he wasn't obviously unfit for the role and so horribly underwritten, the contrivances the script forces the family through do more to separate their struggle from any semblance of reality than the freaking 30 meter-high aliens. We're talking seriously stupid shit here, and that's even before the plot holes kick in.
People get killed left and right (except for Tom and his family, because, well, Spielberg is not about to shake the formula), and it soon becomes clear that the only possible course is survival. So they set out for Boston, to drop off the kids at the divorced mother's house. By the end the US army (with the help of Tom and the germs) is able to kick the Alien's asses.

There's no scene too lame, no image too trite for Spielberg in his quest for Movie Magic! When the alien walker pod gets licked, you can bet a limp alien hand is going to hang dramatically from an opening just so someone can prod it. You can count on the precocious moppet to spout wisdom when dramatically appropiate (when the script isn't making her act like Yoda, she's actually pretty convincing- especially when she freaks out). The son, who sacrifices himself heroically (and meaninglessly, and stupidly) in a thermonuclear pyrotechnics display, obviously survives and makes it to the manipulative, tear-jerking finale. Not only does the director insult your intelligence, he also fucks its mother and then leaves dimes on the table. And what about plausibility? Turns out that in a mob of a few hundred people (in the frigging US of A), there are only two guns! What the fuck? All the cars go dead at the same time, and Tom boy in full hero mode, points out exactly how to fix it to a professional mechanic after thinking about it for exactly two seconds. He is then able to drive a car through highways filled with stopped vehicles- before getting EMPd, it seems, they decided to leave a path open just in case the lead actors decided to head that way... fuck this shit. There's barely a scene that does not seem artificial, stupid, ill conceived, or manipulative. Most are all of the above.

So, in spite of the above, I'm still ambivalent about having wasted my money on it. Janusz Kaminski's cinematography is beautiful, as always. And while I would probably kick Spielberg in the teeth if I had the chance, I have to recognize that as a visual storyteller, he's a master. The way he moves the camera makes it easy to ignore the awful shit that's transpiring, even when said camera movements are completely extraneous. When things get rolling... well, frustratingly enough, there are only three full 'action' sequences in the whole movie, but they are nearly worth the price of admission, along with some surrealistic scenes along the way. If you can do without seeing this kind of thing on the big screen, all the more power to you; I wish I could, it would probably save me from an early ulcer. Everything between the SFX scenes is an absolute waste of time (my advice? leave the cinema after the ferry sinks).

One more thing. It might be the disgust this movie generated while I was watching, but- the first alien attacks are beyond a doubt heavily based on the footage from 9/11 (Spielberg, in his quest to manipulate, must still be jerking off in self-congratulation on that one). So it made my hackles rise when the aliens don't just die by themselves, like in the source material, but are brought down by bazooka shots from brave US army soldiers (but only after our hero points out they can be shot- did I mention this movie stinks?). I wouldn't put it past this dirty fucker to manipulate USA's xenophobia in order to make more people respond. To think I idolized this guy when I was a kid...

Wednesday, June 29, 2005

Batman Begins

High expectations can be your worst enemy. I'm sure they were a big part of why I disliked Batman Begins. But personally, I'd place the Lion's share of the blame on hack extraordinaire David Goyer- and the studio mindset that put him in the scriptwriter's chair. Batman Begins tells the story of how, well, Batman begins.
 Traumatized by the violent murder of his parents, multimillionaire Bruce Wayne travels the world incognito on a quest to understand crime in order to stop it. In an unspecified asian country, he meets and bonds with a mysterious stranger who inducts him into a brotherhood of ninjas (...). Bruce returns home to Gotham City after betraying the order, and uses his training and resources to fight crime in an armoured costume. Cheap psychology and philosophy are at the order of the day, but it works somehow, thanks to excellent performances by Christian Bale, Liam Neeson and especially Michael Caine.
 The cinematography is quite beautiful; I don't think Gotham has ever been so well realised (while Tim Burton's was aesthetically better, this one looks real). The soundtrack is excellent as well, and the action is decent. Even the script holds up pretty well, at first; for every dodgy spot, there is a cool one to be found- the movie generates enough goodwill to overlook the hackwork.
 That is, until it caves in under its own weight. With all its nods towards a more mature, gritty approach (ninjas notwithstanding), the ridiculous scope and suspiciously tidy resolutions become too much to ignore at a certain point. The worst revelation, and emblematic of the problems plaguing the movie, is that the main bad guy is also responsible for the death of Bruce Wayne's parents. And that's not just stupid, it's cheap.
 Think about it. Batman Begins is a movie that begged for a low key, more naturalistic take; for a while, it delivers, but the last half hour is just too much to take. I really wanted to like this movie. I still do, in a fashion. It could have been a great movie, but settles with being a solid action/adventure flick. Fuck you, David Shithead Goyer.